Isometric Game Programming with DirectX 7.0 by Andre LaMothe
Isometric Game Programming with DirectX 7.0 Andre LaMothe ebook
- Page: 752
- Format: pdf
- ISBN: 9780761530893
- Publisher: Muska & Lipman/Premier-Trade
Isometric Game Programming with DirectX 7.0 Andre LaMothe book
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Part Six: Appendixes - Isometric Game Programming with DirectX 7.0 -
Isometric game programming with DirectX 7.0 - Ernest Pazera
Isometric Game Programming with DirectX takes you from zero to DirectX, literally ! Beginning with game programming basics you will explore such topics as
9780761530893 - Isometric Game Programming with DirectX 7.0
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Isometric game programming is an alternative to 3D programming, which is much more math intensive. However, isometric games often can achieve the same
Appendix E - Game Programming
Tricks of the Windows Game Programming Gurus. Sams, 1999. Pazera, Ernest, and Andre LaMothe. Isometric Game Programming with DirectX 7.0. Premier
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